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Wednesday, 2 January 2019

Keyframe Animation

Keyframe animation is where you use "master frames" (keyframes) which tells the computer where and what a specific object is doing at that frame and then the computer works out the frames in between the "master frames". An example of this is if we at frame 0 set the camera rotation Z rotation to 0 and at frame 250 we set it to 365, when we play it back the computer will interpolate between each master frame and rotate the camera 1.46 degrees until frame 250.

Here's what I currently have for the game trailer:

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