Search my Blog

Monday, 8 April 2019

Project Ignite V2.0 Development 8th April

Since my last update (25th March) i have fixed some uvs on the scar-h and added a new gun called the fn five seven. In addition, I have also finally implemented a proper reloading system which requires the user to pull something back to reload it which includes the sounds.
Another thing I have done is that I have removed that red debug line I used to show the line trace and replaced it with fire effects and an experimental physical bullet mode which doesn't use line traces and actually uses objects. An advantage of this is that when in slow motion, you can actually see the bullet flying in the air but this also means that the game will run slower. Accuracy is also a thing and each weapon has a different accuracy value so that some guns are more accurate than others. 

No comments:

Post a Comment