Search my Blog
Thursday, 16 May 2019
UE4: Detecting sides with materials
Over the past week I have been playing with materials and I have found out that using the world aligned blend node, you can actually detect which side of the world its facing. There are many applications for this. For me, I will be using it for my rain function which, based on its side it will determine if it should apply splashes, the rain sliding down the side of the object and nothing (dry) at the bottom.
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment