This is a part of the shooting range that has been worked on. I like the idea of a dark room with the targets lit up. When the targets are hit they will fade from top to bottom with a hologram effect.
This is another part of the shooting range. Here some of the weapons are on the walls which can be picked up like any other weapon. The "RANGE" text uses a new material function called "Glitch" which makes things have a glitch effect to them. It also makes things like holograms look good too.


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