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Thursday, 19 December 2019

Collaborative Project Evaluation

Our project that we worked on was about how streaming is taking over the market of digital downloads across different media such as video, audio and games.

Me and Matt worked as a team for the past few months on this project using Trello to collaborate together. We would each give ourselves tasks that we worked on and then once they were completed we would move the task to the done list and grab another task that we created in the to do list. After completing this project I realised that there is a feature on trello called Butler which once you give it a task it will automate it such as "On card created assign a random member of the board", I feel like this would of helped us loads if we knew about it.

We researched about what streaming services are out there (loads), Netflix, YouTube, SoundCloud, Apple Music, Geforce Now, Google Stadia, just to name a few. We reseached them by looking for streaming services on google. We also gathered some primary research by using Google Forms to create a form for people to fill out and from that we found that eveyone steams video, about 80% streams audio and 10% streamed games. Our results came from about 10 students which is a small sample size.

In terms of the presentation, I think we were ok but I think It would of helped if we agreed which parts we would talk about before the presentation rather than during it. We did have a problem with the presentation because we used Google Slides the arrow keys didn't go to the next slide when we pressed them but apart from that it was alright.

For the feedback we got, Gemma said that that we ticked all the boxes for passes and we were close to getting merits.

To improve I would say that we need to work outside of class at least once per week. It would also help if one of us were in charge of a weekly meeting that would take place during class to share what research we've found out and to plan what we're going to do next. Another thing I would do next time is rely more on Trello to manage our Research and use automation to speed it up.

Tuesday, 17 December 2019

Project Ignite Devlog 17/12/19

Oh, hi there, it's been a while since I did one of these. Project Ignite is still a thing and I have been working hard on it.

During the past couple of weeks I have aquired a new job at KFC, Im still working at Heron  Foods as well, this means I won't be able to spend much time on this project as I want to but it does mean that I don't have to rely on college funds to get me throught the days.

I now have an actual story based on Aiden Cyris, a soldier that was killed during battle of World War 3. Zimeon Cyris, his son, who works in a laboratory brought back Aiden as an experiment which is a human with a robot body. Zimeon develops an artificial intelligence called Cybernet that accurately predicts the enemies next move but unfortunately turned sides. Cybernet hacks into the technologies that he created, takes over Zimeon and uses everything to destroy the Alliance.

The game will initially be released to the PC platform using the Windows, Steam and Epic Stores and then eventually after testing, it will be released on PlayStation VR.


I have mostly migrated all my blueprints I have made so far in to C++ because its much faster, especially for loops during tick! This also means that I will have to lean C++ and the Unreal API as I go.

I'm currently redoing the emtire weapon system since although it worked, was prety slow and affected performance as it mostly relied on tick.

I have also modeled a new gun, a Glock:


I have also made a Trello board so that I can track my progress because the Github one isn't the best since its mainly for issues.