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Tuesday, 17 December 2019

Project Ignite Devlog 17/12/19

Oh, hi there, it's been a while since I did one of these. Project Ignite is still a thing and I have been working hard on it.

During the past couple of weeks I have aquired a new job at KFC, Im still working at Heron  Foods as well, this means I won't be able to spend much time on this project as I want to but it does mean that I don't have to rely on college funds to get me throught the days.

I now have an actual story based on Aiden Cyris, a soldier that was killed during battle of World War 3. Zimeon Cyris, his son, who works in a laboratory brought back Aiden as an experiment which is a human with a robot body. Zimeon develops an artificial intelligence called Cybernet that accurately predicts the enemies next move but unfortunately turned sides. Cybernet hacks into the technologies that he created, takes over Zimeon and uses everything to destroy the Alliance.

The game will initially be released to the PC platform using the Windows, Steam and Epic Stores and then eventually after testing, it will be released on PlayStation VR.


I have mostly migrated all my blueprints I have made so far in to C++ because its much faster, especially for loops during tick! This also means that I will have to lean C++ and the Unreal API as I go.

I'm currently redoing the emtire weapon system since although it worked, was prety slow and affected performance as it mostly relied on tick.

I have also modeled a new gun, a Glock:


I have also made a Trello board so that I can track my progress because the Github one isn't the best since its mainly for issues.

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