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Monday, 4 May 2020

Dragonov Sniper - How I modelled it

Last week I was busy building a new gun model for Project Ignite. I needed to create a Dragonov Sniper rifle because I don't have any sniper rifles yet.

To start off I got some references of the gun I want to model:


Now that I know what I need to make I can see what shapes I can use to start off with. For the barrel and sniper scope I will be using cylinders, for everything else I will use cubes. Also I will be making the mag and scope seperate from the main mesh of the gun.

These are all the individual parts I created:

The most useful features I used to create these parts were mirroring which automatically mirrors a side of the mesh for you and keeps it in sync, boolean which allows me to make objkcts intersect, cut parts out of a mesh or join them together as one object and subdevision surface which adds more detail to the gun.

To make the scope I used a cylinder and added loop cuts at neccessary places:
I used half of a sphere for the lenses because it makes it look better after its imported in to unreal.

The mag was the easiest to make out of these parts:

Here are teh recticles for the gun:
Each recticle is a different channel of the image to compress it down to one image of multiple masks.

This is the final result of the material:

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