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Monday, 10 December 2018

Cyberpunk Christmas Tree

Using Blender 2.8 beta I have created a cyberpunk themed christmas tree in my spare time that would be good to use in my game that may show when the in-game date changes to around christmas.
The model itself consists of 3,118 vertices, 3,091 faces and 6,182 tris. I plan on using LOD in-game so unless your really close to it it wont render all those faces and instead show something like 100 faces depending the distance you are from it and the quality of settings you have set.

As you can see from the screenshot, I have removed the bottom faces so that it has less poly count so it is faster to render, Another reason is that there is no point of there being faces there if the player isn't going to see it. In the game it wont have physics and so it wont fall over and will only be on the ground.

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